Sheer Hardware: Material Computing in the Work of Martin Howse and Ralf Baecker

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    Abstract

    The emergence of creative code in the media arts and design has run parallel with a creative investigation of the materiality of digital media. Developing the authors previous work on transmateriality, this paper considers material computing in the work of Martin Howse and Ralf Baecker. These works emphasise the mineral substrates of the digital computer, and seem to realise Friedrich Kittlers proposal in There is No Software (1995) for sheer hardware - a construct that taps the immanent connectivity of the material world. After tearing down to primitive electro-mineral components, Howse and Baecker reconstruct computing here in a form that is both unfamiliar and timely; it not only affirms the materiality of computing machines, but shows that material computing entails a model of distributive agency more complex (and contingent) than programmer and programmed
    Original languageEnglish
    JournalScan: Journal of Media Arts Culture
    Volume10
    Issue number2
    Publication statusPublished - 2013

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