Solving the upside-down puzzle: Why do upright and inverted face aftereffects look alike?

Tirta Susilo*, Elinor McKone, Mark Edwards

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review

    46 Citations (Scopus)

    Abstract

    Face aftereffects for upright faces have been widely assumed to derive from face space and to provide useful information about its properties. Yet remarkably similar aftereffects have consistently been reported for inverted faces, a problematic nding because other paradigms argue that inverted faces are processed by different mechanisms from upright faces. Here, we identify a qualitative difference between upright and inverted face aftereffects. Using eye-height aftereffects, we tested for opponent versus multichannel coding of face dimensions by manipulating distance of the adaptor from the average, and face-specic versus shape-generic contributions via transfer of aftereffects between faces and simple T-shapes. Our results argue that (i) inverted face aftereffects derive entirely from shape-generic mechanisms, (ii) upright face aftereffects derive partly from shape-generic mechanisms but also have a substantial face space component, and (iii) both face-specic and shape-generic multidimensional spaces use opponent coding.

    Original languageEnglish
    Pages (from-to)1-16
    Number of pages16
    JournalJournal of Vision
    Volume10
    Issue number13
    DOIs
    Publication statusPublished - 2010

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