TY - GEN
T1 - Studying a head tracking technique for first-person-shooter games in a home setting
AU - Sko, Torben
AU - Gardner, Henry
AU - Martin, Michael
PY - 2013
Y1 - 2013
N2 - This paper examines webcam-enabled head tracking for games in a home setting. A new head interaction technique was developed based upon prior laboratory-based research, with a focus on making it robust to the variable conditions of a home setting. Our technique was integrated into a test-bed game and 550 hours of gameplay data was collected from 2500 users, many of whom also provided formal feedback. The head tracking performed creditably and players reported that the experience was more immersive. Head tracking failed to enhance competitive playing performance, perhaps owing to familiarization effects. Nevertheless, the data revealed evidence of learning amongst users, suggesting that performance would improve with continued use. Key lessons that emerged in the home setting in contrast to the earlier laboratory study were a demonstrated need for clear guidance and feedback during system set-up, and greater caution regarding its deployment, having discovered a small population of users who became nauseous.
AB - This paper examines webcam-enabled head tracking for games in a home setting. A new head interaction technique was developed based upon prior laboratory-based research, with a focus on making it robust to the variable conditions of a home setting. Our technique was integrated into a test-bed game and 550 hours of gameplay data was collected from 2500 users, many of whom also provided formal feedback. The head tracking performed creditably and players reported that the experience was more immersive. Head tracking failed to enhance competitive playing performance, perhaps owing to familiarization effects. Nevertheless, the data revealed evidence of learning amongst users, suggesting that performance would improve with continued use. Key lessons that emerged in the home setting in contrast to the earlier laboratory study were a demonstrated need for clear guidance and feedback during system set-up, and greater caution regarding its deployment, having discovered a small population of users who became nauseous.
KW - games
KW - gestural interaction
KW - head tracking
KW - online studies
UR - http://www.scopus.com/inward/record.url?scp=84883262909&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-40498-6_18
DO - 10.1007/978-3-642-40498-6_18
M3 - Conference contribution
AN - SCOPUS:84883262909
SN - 9783642404979
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 246
EP - 263
BT - Human-Computer Interaction, INTERACT 2013 - 14th IFIP TC 13 International Conference, Proceedings
T2 - 14th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2013
Y2 - 2 September 2013 through 6 September 2013
ER -