The wiimote with multiple sensor bars: Creating an affordable, virtual reality controller

Torben Sko*, Henry Gardner

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    9 Citations (Scopus)

    Abstract

    A low-cost virtual-reality controller has been constructed from the Nintendo Wii Remote using multiple sensor bars. An agent-based algorithm has been used to allow the controller to move from one sensor bar to another, enabling it to be used in a surround, multiple-screen environment. User testing has verified that the system is suitable for use with a demanding, fast-paced, first-person-shooter game. The tuned version of the system was found to have a low error rate and to be favourably received by test participants. Our work has been open-sourced to encourage further research in this area.

    Original languageEnglish
    Title of host publicationCHINZ 2009 - Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction, SIGCHI-NZ
    Pages41-44
    Number of pages4
    DOIs
    Publication statusPublished - 2009
    Event10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction, SIGCHI-NZ, CHINZ 2009 - Auckland, New Zealand
    Duration: 6 Jul 20097 Jul 2009

    Publication series

    NameACM International Conference Proceeding Series

    Conference

    Conference10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction, SIGCHI-NZ, CHINZ 2009
    Country/TerritoryNew Zealand
    CityAuckland
    Period6/07/097/07/09

    Fingerprint

    Dive into the research topics of 'The wiimote with multiple sensor bars: Creating an affordable, virtual reality controller'. Together they form a unique fingerprint.

    Cite this