The wisdom of the gaming crowd

Robert Jeffrey, Pengze Bian, Fan Ji, Penny Sweetser

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    6 Citations (Scopus)

    Abstract

    In this paper, we report on three projects in which we are applying natural language processing techniques to analyse video game reviews. We present our process, techniques, and progress for extracting and analysing player reviews from the gaming platform Steam. Analysing video game reviews presents great opportunity to assist players to choose games to buy, to help developers to improve their games, and to aid researchers in further understanding player experience in video games. With limited previous research that specifically focuses on game reviews, we aim to provide a baseline for future research to tackle some of the key challenges. Our work shows promise for using natural language processing techniques to automatically identify features, sentiment, and spam in video game reviews on the Steam platform.

    Original languageEnglish
    Title of host publicationCHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play
    PublisherAssociation for Computing Machinery, Inc
    Pages272-276
    Number of pages5
    ISBN (Electronic)9781450375870
    DOIs
    Publication statusPublished - 2 Nov 2020
    Event7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020 - Virtual, Online, Canada
    Duration: 2 Nov 20204 Nov 2020

    Publication series

    NameCHI PLAY 2020 - Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play

    Conference

    Conference7th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2020
    Country/TerritoryCanada
    CityVirtual, Online
    Period2/11/204/11/20

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