Time-Layered Gamic Interaction with a Virtual Museum Template

Erik Champion*, Rebecca Kerr, Hafizur Rahaman, David McMeekin

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    2 Citations (Scopus)


    This paper discusses a simplified workflow and interactive learning opportunities for exporting map and location data using a free tool, Recogito into a Unity game environment with a simple virtual museum room template. The aim was to create simple interactive virtual museums for humanities scholars and students with a minimum of programming or gaming experience, while still allowing for interesting time-related tasks. The virtual environment template was created for the Oculus Quest and controllers but can be easily adapted to other head-mounted displays or run on a normal desktop computer. Although this is an experimental design, it is part of a project to increase the use of time-layered cultural data and related mapping technology by humanities researchers.

    Original languageEnglish
    Title of host publicationDigital Heritage. Progress in Cultural Heritage
    Subtitle of host publicationDocumentation, Preservation, and Protection - 8th International Conference, EuroMed 2020, Revised Selected Papers
    EditorsMarinos Ioannides, Eleanor Fink, Lorenzo Cantoni, Erik Champion
    PublisherSpringer Science and Business Media Deutschland GmbH
    Number of pages12
    ISBN (Print)9783030730420
    Publication statusPublished - 2021
    Event8th European-Mediterranean Conference, EuroMed 2020 - Virtual, Online
    Duration: 2 Nov 20205 Nov 2020

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume12642 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349


    Conference8th European-Mediterranean Conference, EuroMed 2020
    CityVirtual, Online


    Dive into the research topics of 'Time-Layered Gamic Interaction with a Virtual Museum Template'. Together they form a unique fingerprint.

    Cite this