@inproceedings{8b4465df4e91402fa977a32244dd97f1,
title = "Towards a cyberphysicalweb science: A social machines perspective on pok{\'e}mon go!",
abstract = "The concept of Social Machines has become an established lens to describe the sociotechnical systems of Web Science, and has been applied to some archetypical cyberphysical systems. In this paper we apply this lens to a larger system, the location based online augmented reality game Pok{\'e}mon Go!. The contributions are an illustrative application of the descriptive Social Machines lens to a system of this scale and type, and the use of simulation as a method for an executable description, which includes use of an ontology to represent partially the universe of the game.",
keywords = "Cyberphysical systems, Game design, Internet of Things, Pok{\'e}mon Go!, Social Machines",
author = "{De Roure}, David and Hendler, {James A.} and Diccon James and Terhi Nurmikko-Fuller and {Van Kleek}, Max and Pip Willcox",
note = "Publisher Copyright: {\textcopyright} 2019 Association for Computing Machinery.; 11th ACM Conference on Web Science, WebSci 2019 ; Conference date: 30-06-2019 Through 03-07-2019",
year = "2019",
month = jun,
day = "26",
doi = "10.1145/3292522.3326043",
language = "English",
series = "WebSci 2019 - Proceedings of the 11th ACM Conference on Web Science",
publisher = "Association for Computing Machinery, Inc",
pages = "65--69",
booktitle = "WebSci 2019 - Proceedings of the 11th ACM Conference on Web Science",
}