Towards designing bodily integrated play

Florian Floyd Mueller, Tuomas Kari, Zhuying Li, Yan Wang, Yash Dhanpal Mehta, Josh Andres, Jonathan Marquez, Rakesh Patibanda

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

36 Citations (Scopus)

Abstract

There is an increasing trend in utilizing interactive technology for bodily integrations, such as additional limbs and ingestibles. Prior work on bodily integrated systems mostly examined them from a productivity perspective. In this article, we suggest examining this trend also from an experiential, playful perspective, as we believe that these systems offer novel opportunities to engage the human body through play. Hence, we propose that there is an opportunity to design "bodily integrated play". By relating to our own and other's work, we present an initial set of design strategies for bodily integrated play, aiming to inform designers on how they can engage with such systems to facilitate playful experiences, so that ultimately, people will profit from bodily play's many physical and mental wellbeing benefits even in a future where machine and human converge.

Original languageEnglish
Title of host publicationTEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages207-220
Number of pages14
ISBN (Electronic)9781450361071
DOIs
Publication statusPublished - 6 Feb 2020
Externally publishedYes
Event14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020 - Sydney, Australia
Duration: 9 Feb 202012 Feb 2020

Publication series

NameTEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction

Conference

Conference14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
Country/TerritoryAustralia
CitySydney
Period9/02/2012/02/20

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