TY - GEN
T1 - Towards designing bodily integrated play
AU - Mueller, Florian Floyd
AU - Kari, Tuomas
AU - Li, Zhuying
AU - Wang, Yan
AU - Mehta, Yash Dhanpal
AU - Andres, Josh
AU - Marquez, Jonathan
AU - Patibanda, Rakesh
N1 - Publisher Copyright:
© 2020 Association for Computing Machinery.
PY - 2020/2/6
Y1 - 2020/2/6
N2 - There is an increasing trend in utilizing interactive technology for bodily integrations, such as additional limbs and ingestibles. Prior work on bodily integrated systems mostly examined them from a productivity perspective. In this article, we suggest examining this trend also from an experiential, playful perspective, as we believe that these systems offer novel opportunities to engage the human body through play. Hence, we propose that there is an opportunity to design "bodily integrated play". By relating to our own and other's work, we present an initial set of design strategies for bodily integrated play, aiming to inform designers on how they can engage with such systems to facilitate playful experiences, so that ultimately, people will profit from bodily play's many physical and mental wellbeing benefits even in a future where machine and human converge.
AB - There is an increasing trend in utilizing interactive technology for bodily integrations, such as additional limbs and ingestibles. Prior work on bodily integrated systems mostly examined them from a productivity perspective. In this article, we suggest examining this trend also from an experiential, playful perspective, as we believe that these systems offer novel opportunities to engage the human body through play. Hence, we propose that there is an opportunity to design "bodily integrated play". By relating to our own and other's work, we present an initial set of design strategies for bodily integrated play, aiming to inform designers on how they can engage with such systems to facilitate playful experiences, so that ultimately, people will profit from bodily play's many physical and mental wellbeing benefits even in a future where machine and human converge.
KW - Bodily integration
KW - Cyborg
KW - Play
KW - Transhuman
KW - Whole-body interaction
UR - http://www.scopus.com/inward/record.url?scp=85082472370&partnerID=8YFLogxK
U2 - 10.1145/3374920.3374931
DO - 10.1145/3374920.3374931
M3 - Conference contribution
T3 - TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
SP - 207
EP - 220
BT - TEI 2020 - Proceedings of the 14th International Conference on Tangible, Embedded, and Embodied Interaction
PB - Association for Computing Machinery, Inc
T2 - 14th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2020
Y2 - 9 February 2020 through 12 February 2020
ER -