Towards space carving with a hand-held camera

Zhirui Wang*, Laurent Kneip

*Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    With the rise of VR applications, dense reconstruction of 3D object models becomes an increasingly important subproblem of computer vision. Most existing methods focus on the reconstruction of the actual object and assume that camera poses are known and the observed object is clearly dominant in the image. The goal of this paper is to extend these technologies to less artificial data, and enable dense 3D object modeling from an ordinary hand-held camera observing an object on top of a structured, unknown planar background. The key of our method consists of recovering highly accurate camera poses from structure from motion based on a planar scene assumption, and modeling the structure on the planar background with implicitly smooth Bezier splines. We present a complete end-to-end pipeline able to produce meaningful dense 3D models from a simple space carving approach in near real-time.

    Original languageEnglish
    Title of host publicationComputer Vision Systems - 11th International Conference, ICVS 2017, Revised Selected Papers
    EditorsMarkus Vincze, Haoyao Chen, Ming Liu
    PublisherSpringer Verlag
    Pages47-61
    Number of pages15
    ISBN (Print)9783319683447
    DOIs
    Publication statusPublished - 2017
    Event11th International Conference on Computer Vision Systems, ICVS 2017 - Shenzhen, China
    Duration: 10 Jul 201713 Jul 2017

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume10528 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference11th International Conference on Computer Vision Systems, ICVS 2017
    Country/TerritoryChina
    CityShenzhen
    Period10/07/1713/07/17

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