TY - JOUR
T1 - Towards understanding the design of bodily integration
AU - Mueller, Florian ‘Floyd’
AU - Lopes, Pedro
AU - Andres, Josh
AU - Byrne, Richard
AU - Semertzidis, Nathan
AU - Li, Zhuying
AU - Knibbe, Jarrod
AU - Greuter, Stefan
N1 - Publisher Copyright:
© 2021
PY - 2021/8
Y1 - 2021/8
N2 - In the field of human-computer interaction, the term “integration” describes an emergent paradigm in which the human and the computer are tightly coupled. Our previous research has contributed to this paradigm through the design of “bodily integrated” systems, where the human body and the computing machinery are coupled in a way that allows bidirectional actuation. In this article, we build on this design research: we identify gaps in knowledge regarding bodily integration design and propose, in response, two key dimensions along which bodily integration systems can be categorized: bodily agency and bodily ownership. Conceiving each dimension from low to high allows us to define a four-quadrant design space that highlights key user experiences of bodily integration: Super-Body, Tele-Body, Chauffeured-Body, and Possessed-Body. We demonstrate how this design space can be used to analyze bodily integration design using three of our own bodily integration systems as illustrative examples. We also identify seven design strategies for interaction designers to design future bodily integration systems: turn-taking, safety, ease-in, movement, sensations & perceptions, personalization, and bystanders. Ultimately, we hope to advance the emergent integration paradigm through a body-centric design perspective.
AB - In the field of human-computer interaction, the term “integration” describes an emergent paradigm in which the human and the computer are tightly coupled. Our previous research has contributed to this paradigm through the design of “bodily integrated” systems, where the human body and the computing machinery are coupled in a way that allows bidirectional actuation. In this article, we build on this design research: we identify gaps in knowledge regarding bodily integration design and propose, in response, two key dimensions along which bodily integration systems can be categorized: bodily agency and bodily ownership. Conceiving each dimension from low to high allows us to define a four-quadrant design space that highlights key user experiences of bodily integration: Super-Body, Tele-Body, Chauffeured-Body, and Possessed-Body. We demonstrate how this design space can be used to analyze bodily integration design using three of our own bodily integration systems as illustrative examples. We also identify seven design strategies for interaction designers to design future bodily integration systems: turn-taking, safety, ease-in, movement, sensations & perceptions, personalization, and bystanders. Ultimately, we hope to advance the emergent integration paradigm through a body-centric design perspective.
KW - Human-computer integration
KW - bodily integration
KW - embodiment
KW - exertion
UR - http://www.scopus.com/inward/record.url?scp=85104078561&partnerID=8YFLogxK
U2 - 10.1016/j.ijhcs.2021.102643
DO - 10.1016/j.ijhcs.2021.102643
M3 - Article
SN - 1071-5819
VL - 152
JO - International Journal of Human Computer Studies
JF - International Journal of Human Computer Studies
M1 - 102643
ER -