TY - GEN
T1 - Treasure explorers - A game as a diagnostic assessment tool
AU - Nunes, Bernardo Pereira
AU - Nurmikko-Fuller, Terhi
AU - Lopes, Giseli Rabello
AU - Siqueira, Sean W.M.
AU - De Campos, Gilda H.B.
AU - Casanova, Marco A.
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2016/11/28
Y1 - 2016/11/28
N2 - Understanding students' strengths and weaknesses can help in the design of teaching materials to successfully bridge identified gaps. Formal exams are useful to gauge the extent of learners' memorised information, but have been critiqued for not reflecting the true extent of learners knowledge. Diagnostic assessment assists teachers in setting task-specific plans and goals, for both individual students, and the learner-group as a whole. In this paper, we describe Treasure Explorers, a Game With a Purpose (GWAP) with a multilayered structure that facilitates the learning process, promotes user retention, and is designed to reward contributing players. A comprehensive evaluation based on game log and TAM model was conducted. The log of over 5,500 records reveals that aspects of engagement and learning had occurred, and qualitative evaluations show the applicability and usability of games as diagnostic assessment tools. Treasure Explorers assists teachers in identifying student difficulties, and has significant potential to help educators plan for lesson content.
AB - Understanding students' strengths and weaknesses can help in the design of teaching materials to successfully bridge identified gaps. Formal exams are useful to gauge the extent of learners' memorised information, but have been critiqued for not reflecting the true extent of learners knowledge. Diagnostic assessment assists teachers in setting task-specific plans and goals, for both individual students, and the learner-group as a whole. In this paper, we describe Treasure Explorers, a Game With a Purpose (GWAP) with a multilayered structure that facilitates the learning process, promotes user retention, and is designed to reward contributing players. A comprehensive evaluation based on game log and TAM model was conducted. The log of over 5,500 records reveals that aspects of engagement and learning had occurred, and qualitative evaluations show the applicability and usability of games as diagnostic assessment tools. Treasure Explorers assists teachers in identifying student difficulties, and has significant potential to help educators plan for lesson content.
KW - Diagnostic assessment
KW - Gamification
KW - Serious games
UR - http://www.scopus.com/inward/record.url?scp=85006914090&partnerID=8YFLogxK
U2 - 10.1109/ICALT.2016.136
DO - 10.1109/ICALT.2016.136
M3 - Conference contribution
T3 - Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016
SP - 217
EP - 221
BT - Proceedings - IEEE 16th International Conference on Advanced Learning Technologies, ICALT 2016
A2 - Spector, J. Michael
A2 - Tsai, Chin-Chung
A2 - Huang, Ronghuai
A2 - Resta, Paul
A2 - Sampson, Demetrios G
A2 - Kinshuk, null
A2 - Chen, Nian-Shing
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 16th IEEE International Conference on Advanced Learning Technologies, ICALT 2016
Y2 - 25 July 2016 through 28 July 2016
ER -