Using choreographies to support the gamification process on the development of an application to reduce electricity costs

Fernando Cassola*, José Iria, Hugo Paredes, Leonel Morgado, António Coelho, Filipe Soares

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

Building automation systems contribute to reduce electricity costs by managing distributed energy resources in an efficient way. However, a large share of consumption cannot be optimized through automation alone, since it mainly depends on human interactions. Gamification can be used as one form of changing users behaviours [1], but its implementation does require assumptions on the behaviour patterns that need to be identified, encouraged, or discouraged. To tackle this problem, we propose a framework that joins building automation solutions with gamification techniques to enable behavioural demand response.
Original languageEnglish
Title of host publicationGames and Learning Alliance - 6th International Conference, GALA 2017, Proceedings
EditorsJoao Dias, Pedro A. Santos, Remco C. Veltkamp
PublisherSpringer Verlag
Pages256-257
Number of pages2
ISBN (Print)9783319719399
Publication statusPublished - 2017
Externally publishedYes
Event6th International Conference on Games and Learning Alliance, GALA 2017 - Lisbon, Portugal
Duration: 5 Dec 20177 Dec 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10653 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference6th International Conference on Games and Learning Alliance, GALA 2017
Country/TerritoryPortugal
CityLisbon
Period5/12/177/12/17

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