@inproceedings{030f98ecd80749f8a8e14e35b939f876,
title = "Using choreographies to support the gamification process on the development of an application to reduce electricity costs",
abstract = "Building automation systems contribute to reduce electricity costs by managing distributed energy resources in an efficient way. However, a large share of consumption cannot be optimized through automation alone, since it mainly depends on human interactions. Gamification can be used as one form of changing users behaviours [1], but its implementation does require assumptions on the behaviour patterns that need to be identified, encouraged, or discouraged. To tackle this problem, we propose a framework that joins building automation solutions with gamification techniques to enable behavioural demand response.",
author = "Fernando Cassola and Jos{\'e} Iria and Hugo Paredes and Leonel Morgado and Ant{\'o}nio Coelho and Filipe Soares",
year = "2017",
language = "English",
isbn = "9783319719399",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "256--257",
editor = "Joao Dias and Santos, {Pedro A.} and Veltkamp, {Remco C.}",
booktitle = "Games and Learning Alliance - 6th International Conference, GALA 2017, Proceedings",
address = "Germany",
note = "6th International Conference on Games and Learning Alliance, GALA 2017 ; Conference date: 05-12-2017 Through 07-12-2017",
}