Using Immersive Virtual Reality to Create Presence in Online Shopping

Wanxian Zeng, Alex Richardson

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    3 Citations (Scopus)

    Abstract

    Recent attempts to apply virtual reality to e-commerce implies the need for a better understanding of this emerging immersive presentation medium as an approach for digitisation and marketing of product and brand. Compared with two-dimensional presentation media (e.g. text and images), virtual reality is much more capable of enabling presence, the perceptual illusion of nonmediation or the feeling of being in the virtual environment instead of in the real world. This explorative study will investigate what characteristics of immersive virtual reality artefacts and their associated virtual space to digitally stimulate presence, and whether and how presence can affect consumers online shopping behaviour. By adopting a phenomenological approach, the findings will help to sensemake relationships of presence in online shopping context among concrete virtual environment design options, presence, and other relevant constructs, through the analysis of data collected from semi-structured interviews of users of a virtual reality shopping app.
    Original languageEnglish
    Title of host publicationProceedings of the 28th Australasian Conference on Information Systems
    Place of PublicationAustralia
    PublisherAustralasian Conference on Information Systems
    Pages9pp
    EditionPeer reviewed
    ISBN (Print)978-1-925646-09-2
    Publication statusPublished - 2017
    EventThe 28th Australasian Conference on Information Systems, ACIS 2017 - Hobart, Australia
    Duration: 1 Jan 2017 → …
    https://www.acis2017.org/program/conference-program/conference-proceeding/

    Conference

    ConferenceThe 28th Australasian Conference on Information Systems, ACIS 2017
    Period1/01/17 → …
    OtherDecember 4-6 2017
    Internet address

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