Wands are magic: A comparison of devices used in 3D pointing interfaces

Martin Henschke, Tom Gedeon, Richard Jones, Sabrina Caldwell, Dingyun Zhu

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    3 Citations (Scopus)

    Abstract

    In our pilot study with 12 participants, we compared three interfaces, 3D mouse, glove and wand in a 3D naturalistic environment. The latter two were controlled by the same absolute pointing method and so are essentially identical except for the selection mechanism, grasp action versus button. We found that the mouse performed worst in terms of both time and errors which is reasonable for a relative pointing device in an absolute pointing setting, with the wand both outperforming and favored by users to the glove. We conclude that the presence of a held object in a pointing interface changes the user's perception of the system and magically leads to a different experience.

    Original languageEnglish
    Title of host publicationHuman-Computer Interaction, INTERACT 2013 - 14th IFIP TC 13 International Conference, Proceedings
    Pages512-519
    Number of pages8
    EditionPART 3
    DOIs
    Publication statusPublished - 2013
    Event14th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2013 - Cape Town, South Africa
    Duration: 2 Sept 20136 Sept 2013

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    NumberPART 3
    Volume8119 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference14th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2013
    Country/TerritorySouth Africa
    CityCape Town
    Period2/09/136/09/13

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